=head1 NAME
Aranea Orthogonal Communications Protocol
$Revision$
=head1 SYNOPSIS
,,,,,|,...
=head1 ABSTRACT
For many years DX Clusters have used a protocol which was designed
for a non-looped tree of nodes. This environment has probably never, reliably,
been achieved in practice; certainly not recently.
There have always been loops, sometimes bringing the network to its
knees. In modern usage, both in order to get some resilience and also
to expedite information flow, we use internet based, deliberately
looped networks with filtering. Whilst this works, after a fashion, there
are all sorts of problems that the current PC protocol can never
address.
This document
describes a complete replacement for the PC protocol. It allows a
fully looped network, is inherently extensible and should be simple
to implement (especially in perl).
All implementations of this protocol shall B use this protocol
for inter-node communications.
=head1 DESCRIPTION
This protocol is
designed to be an extensible basis for any type of one too many
"instant" line-based communications tasks.
This protocol is designed to be flood routed in a meshed network in
as efficient a manner as possible. The reason we have chosen this
mechanism is that most L need to be broadcast to all nodes.
Experience has shown that nodes will appear and (more infrequently)
disappear without much (or any) notice.
Therefore, the constantly changing and uncoordinated
nature of the network doesn't lend itself to fixed routing policies.
Having said that: directed routing is available where routes have
been learned through past traffic.
Those L that could be routed (mainly single line one to
one "talk" L)
happen sufficiently infrequently that, should they need to be flood routed
(because no route has been learned yet) it is a small cost overall.
=head1 Messages
A message is a single line of UTF8 encoded and HTTP escaped text
terminated in the standard internet manner with a .
Each message consists of a L and a L.
The two sections are separated with the '|' character.
It follows that these
characters (as well as non-printable characters, , and
a small number of other reserved characters)
can only be sent escaped. This is described further in the
L and L.
Most of this document is concerned with the L, however
some L which all implementation should issue and
must accept are described.
=head1 Applications
In the past messaging applications such as DX Cluster software have maintained
a fairly strict division between "nodes" and "users". This protocol attempts
to get away from that distinction by allowing any entity to connect to any
other.
Applications that use this protocol are essentially all peers and therefore
nodes the only real difference between a "node" and a "user" (using this
protocol) is that a "node" has one or more listeners running that will,
potentially, allow incoming connections. A "user" simply becomes an end
point that never uses the L or L slots in the
L.
The reason for this is that modern clients are more intelligent than simple
character based connections such as telnet or ax25. They wish to be able to
distinguish between the various classes of message, such as: DX spots,
announces, talk, logging info etc. It is a pain to have to do it, as now,
by trying to make sense of the (slightly different for each piece of node
software) human readable "user" version of the output. Far better to pass on
regular, specified, easily computer decodable versions of the message,
i.e. in this protocol, and leave
the human presentation to the client software.
Having said that, the protocol allows for traditional, character based,
connections, as in the past. But it is up to applications
to service and control that type of connection and to provide human readable
"user" output.
One of the legacy, character based connections that will probably have to be
serviced is that of existing PC protocol based nodes. They should be treated
as local clients, B as peers in this protocol. It is likely that, in order
to do this, some extra Ls will need to be defined at application level.
=head1 Routing Section
The application that implements this protocol is essentially a line
oriented message router. One line equals one message. Each line is
effectively a datagram.
It is assumed that nodes are connected to
each other using a "reliable" streaming protocol such as TCP/IP or
AX25. Having said that: in context, L in this protocol could be
multi/broadcast, either "as is" or wrapped in some other framing
protocol.
Because this is an unreliable, best effort, "please route my packets
through your node" protocol, there is no guarantee that a message
will get to the other side of a mesh of nodes. There may be a
discontinuity either caused by outage or deliberate filtering.
However, as it is envisaged that most L will be flood routed or,
in the case of directed L (those that have L and/or
L fields) down some/most/all interfaces showing a route for that
direction, it is unlikely that L will be lost in practice.
=head2 Field Description
Only the first three fields in the L are compulsory
and indicate that this is a broadcast to be sent to all nodes coming
from the L. If the message needs to be identified as coming
from a user on a node, then the L field is added.
Adding a L and/or L field will restrict the destinations
or recipients that receive this message.
The L field is incremented on receipt of a message on a node.
Fields are separated by the comma ',' character with the last field
required followed by the vertical bar '|' character.
If trailing fields are missed out then superfluous commas can also
be left out. If intervening fields are missing then no space needs
to be left for the separating comma.
The characters allowed in the routing section are restricted. Any
invalid characters in any field will cause the whole message to be
silently dropped.
More detailed descriptions of the fields follow:
=over
=item B
This is a compulsory field. It is the name of the originating node.
The field can contain up to 12 characters in the set [-A-Z0-9_] in
any order. Higher layers may restrict this further.
The field must not be changed by any other node.
=item B
This is a compulsory field. It is a 10 hexadecimal digit string which
consists of a day no (1-31),
a flag to indicate NTP syncronisation in use,
seconds within that day (0-86399) [total of 6 hex digits]
that are concatenated with a sequence number (0-65535)
[4 hex digits] making the total of 10 hexadecimal digits.
The date portion is constructed as:
my $date = ((((gmtime)[3] < 1) | $ntpflag) < 18) | (time % 86400);
The sequence number is simply an unsigned short (or 16 bit) number
starting at 0.
Each message originated at this node will increment the sequence
number.
=item B
This is a compulsory field. It is the number of hops from the
originating node. It is incremented immediately on receipt and
before determining its value.
So the originating node sends a message with a L of 0, the
neighbouring nodes must increment this field before passing
it on to higher layers for onward processing.
Implementations may have an upper limit to this field and may
silently drop incoming L with a L count greater than the
limit.
=item B
This field is optional. It is the identifier of the originating
user. If it is missing then the message is
assumed to come from the originating node itself.
It can consist of up to 12 characters in the set [-A-Z0-9_]
in any order. Higher layers may restrict this further.
=item B
This field is optional. It is a string of up to 12 characters
in the set [-A-Z0-9_] in any order.
This field is used either to indicate particular node destination
or to differentiate this broadcast in some way by making this
message as a member of a L. Any message can be sent
down any L. The names of Ls and their usage
is entirely up to the implementor.
It is assumed that node names can be differentiated from user
names and L names.
If the field is set to a particular node destination, it will
be routed (rather than broadcast) to that node. However, any
intervening nodes are free to duplicate the message and send
it down more than one, likely looking, interface - depending on any
network policies that may pertain.
=item B
This field is optional. It is a string of up to 12 characters
in the set [-A-Z0-9_] in any order. Higher layers may restrict
this further.
Conventionally this field is used to indicate the user to whom
this message is directed. In an ideal world the L field
will be set, by the originating node, to the identifier of the node
on which this user resides.
If the L field is not set then this message will be
broadcast. However, should a node become apparent (on route)
then nodes are free to fill in the L field and proceed
with a more directed approach.
If it becomes apparent (on route) that there may be more than
one possible L destination for a L then a node
may duplicate the message (keeping the same L) and
route it onwards. Because of the L inherent in
the system, it is indeterminate as to which destination will
receive the message. It is possible for all or just some
destinations to receive the message. The tuple (L,
L) will determine uniqueness.
This field can, in the case where L
is set to the name of a node, be set to a L. If this
is the case then this will cause this message to be sent to
a L on the L node only.
=back
=head2 Channel
Channels are a concept very similar to that on IRC. It is a
way of segregating data flows in a network. In principle, subject
to local policy or application requirements, any data (or
L) can be sent down any channel.
It is up to the implementation whether to use this feature or not.
=head2 Routing
It is assumed that nodes will be connected in a looped network with
more than one route available (in many cases) to another node.
In anycase, most traffic is not directed, but broadcast to all users
on all nodes.
Each message is uniquely identified by the (L,L)
tuple. The basic system will learn which interfaces can see what nodes
by looking at the tuple and merging that with the L count.
Each interface remembers the latest L with the lowest L
for each L that arrives on that interface. It also remembers
the number of L for that L that has been received on
that interface.
Any message for onward broadcast is duplicated and sent out on all
interfaces that it did not come in on.
Any message that is directed to a particular node will be sent out on
the "best" interface based on routing information gathered so far. If there
is more than one possible route then, depending on network or local
policy, the message may be duplicated and sent on other interfaces
as well.
=head2 DeDuplication
On receipt of a message, its unique tuple (L,L) is
checked against a hash table. If it exists: the message is silently
dropped. If it does not exist in the hash table then the tuple is
added.
The hash table is periodically cleaned, removing tuples that
have expired. The length of time a tuple remains in the hash table
is implementation dependant but could easily be several days, if
required.
This mechanism only ensures that a message broadcast around the network
travels the least distance and through the fewest nodes possible. It
is up to higher layers to make sure that data carried is not, itself,
duplicated!
=head2 Examples
# on link startup from GB7BAA (both sides hello)
GB7TLH,3D02350001,0|HELLO,Aranea,1.2,24.123
GB7BAA,3D02355421,1|HELLO,Aranea,1.1,23.245
# on user startup to GB7TLH
GB7TLH,3D042506F2,0,G1TLH|HELLO,PClient,1.3
# on user disconnection
GB7TLH,3D9534F32D,0,G1TLH|BYE
# a talk (actually 'text') message to a user (some distance away
# from the origin node)
GB7TLH,3D03450019,3,G1TLH,GB7BAA,G8TIC|T,Hiya Mike what's happening?
# a talk/chat/text message to a channel or group
GB7TLH,0413525F23,2,G1TLH,VHF|T,2m is opening on MS
# a ping to find the whereabouts and distance of a user from a node
# the hex number on the end is the ping ID
GB7TLH,1512346543,0,,,G7BRN|PING,9F4D
# the same from a user on GB7TLH
GB7TLH,1512346543,0,G1TLH,,G7BRN|PING,23
# this effectively asks whether the user is on-line on a particular node
GB7TLH,1512346543,0,G1TLH,GB7DJK,G7BRN|PING,35DE
# A possible reply, same ID as ping followed by the no of hops on the
# ping that was received
GB7DJK,1512450534,3,G7BRN,GB7TLH,G1TLH|PONG,35DE,3
=head1 Command Section
The L of the message contains the actual data being
passed. It is called the Command Section because all commands
are identified with a L each of which is implemented by
the software using this protocol. Each (usually) is followed by one
or more L.
=head2 Tag
The L consists of string of uppercase letters and digits, starting
with a leading, uppercase, letter. Tags should be as short as is meaningful.
Valid tags would be:
DX
PC23
ANN
Invalid tags include:
1AAA
dx
Ann
The L is separated from its data L by a comma ','.
=head2 Fields
All fields
in any subsequent data shall be separated by a comma ','.
All fields shall
be HTTP encoded such that reserved characters (comma ',',
vertical bar '|',
percent '%',
equals '='
and non printable characters less than 127 (or %7F in hex)
[including newline and carraige return] are translated to
their two hex digit equivalent preceeded by the percent '%' character.
For example:
"%0D%0A" is "".
"hello%2C there" is "hello, there"
This is not standard CSV, fields are not quoted (delimited with either
' or ").
All national characters above 127 are UTF8 encoded in the
standard perl 5.8.x way. It follows that all (perl) programs that
are written according to this specification must say:
use UTF8;
A message (or line) is terminated with
0x0d 0x0a. Incoming L must be accepted even when terminated
with just .
Care must be taken to make sure that fields have any reserved characters
encoded. In particular: it is perfectly permissible to have
characters in a field - so long as they are escaped.
Fields come in two styles: either simple fields (just containing
data) or B=B pairs. Each pair must be separated from
the next by a comma ','. The B must consist of the set of
characters [a-z0-9_] (ie lowercase letters, digits and underscore),
with a leading letter. The B must be HTTP encoded as
specified above and can otherwise contain any character.
There is no maximum size specified for a message. It is up to each
implimentation to enforce one (if only for their own protection).
=head2 Standard Commands
There are a number of L which must be accepted by
all implementations.
=over
=item B
HELLO,,,,
Command sent on connection to another node. Both sides send their information
to the other. All the possible arguments are optional, although some of the
arguments should be sent in order to help diagnose problems. This command is
broadcast.
=item B
BYE,
Command sent to all connections when the software is shutting down. This is sent
by the node just before shutdown occurs. This is really only used to help the
network prune its routing tables. It isn't a requirement. The field
is optional.
=item B
DISC,,
Command sent when a node has disconnected from this node. This message is sent when
an interface shuts down. It need not be sent if a L from an interface for
that node has just been received. This command should be broadcast.
The is mandatory and is the name of the interface that has just
disconnected.
=item B
PING,
Command to send a ping to a node or user. This command is used both by the software
and users to determine a) whether a node or user exists and b) how good the path is
between them.
The is a unique string which is usually the hexadecimal equivalent of an
integer that is incremented every time it is used. But it can be anything that
will identify this ping using the tuple (L,) as unique.
=item B
PONG,,
Command to reply to a ping. This is sent as a reply to an incoming ping command.
The is the one supplied and the is the number of
hops it took for the ping to arrive.
=item B
T,
All implementations must be able to send "text" (encoded as specified in
L). There would be little point in doing all this otherwise!
=back
=head1 AUTHOR
Dirk Koopman, G1TLH, Edjk@tobit.co.ukE
=head1 COPYRIGHT AND LICENSE
Copyright 2004 by Dirk Koopman, G1TLH
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself.
$Revision$
=cut